So without further ado, let us introduce you to the General’s Cry Berserker. However, for the current Lake of Kalandra league (Patch 3.19), we estimate that the strongest Marauder build is back where it belongs - on melee. That has meant that most Marauder (and Duelist and Templar) builds relied on gaining some range to their skills. The three ascendencies for Marauders play into those roles as well, providing options to accentuate further the class’s tanky, damaging, and technical aspects - through Juggernaut, Berserker, and Gladiator ascendencies, respectively.ĭuring the last couple of leagues in Path of Exile, melee builds have been on a downward trend with just how spiky the damage could get when you get close to packs of mobs. This lends itself well towards brutal melee builds that excel at durability and massive hits. In an alternate universe this could be the best ARPG of all time, but the way it is now i cant rank it higher then classics such as Titan Quest, Diablo 2 etc.Between Path of Exile’s seven distinct starting classes, Marauder represents the most straightforward, pure Strength-based option. ) - graphics are kinda meh - currency system can get frustrating and annoying and kinda feeds back on the paid elements of the game - not really F2P even though it's marketed as such (you will more or less need TAB'S etc.) - new content gets abandoned in the next league and therefore lacks polish - Trading is horrible go play SSF - SSF is the way to play but sadly restrics build diversity and requires way more hours then trade leagues - ALWAYS ONLINE / wants to be an MMO pretty badly - build diversity is rather low and depends on patch, if you wanna clear the game without no lifeing - developer went from great indie pal to big corpo with all the pro's and con's - pretty annoying developer defender fanbase There's a great game hidden beneath all the always online / F2P market filth. + theory craft potential + depth + story and world building + new content every league (every 4 months or so) + decent endgame + currency system is innovative and pretty great in theory + there's plenty of distinct ways for people to play the game (trader, aura bot, party, solo, SFF, mapper, farmer, bosser, delver. I've played HC / SSF / trade leagues and cleared more or less the whole game multiple times. I'd say im pretty skilled in terms of mechanics, economics and game knowledge. I'd say im pretty skilled in terms of mechanics, Context: I've put in quite some hours and about 15$ over the course of 5 years or so. … ExpandĬontext: I've put in quite some hours and about 15$ over the course of 5 years or so. So, just be careful, this game is addicting, a lot.
PATH OF EXILE 2 COST FREE
Finally, the game is free to play and not pay to win, there are no boost microtransactions, only visual effects. I wrote myself an utility that replaces most game's musics with Diablo I / Diablo II ones and it was awesome, almost another game. About game's music I have to say only a few background music themes are good, most of them are not really enjoyable (unlike Diablo II for example). Graphic is not an eye candy like most commercial games but I won't say there's any impact on enjoyment. Sadly desync is "part of the game", you have to take desync in consideration while slashing mob hordes because if you don't, you probably end up dead.
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The setting (world, skill, characters) is dark and scary and this, combined with the actual fear of dying, gives a unique experience. The game takes diablo 2 key features and expands them creating a unique gameplay with almost infinite possibilities. By that I mean that the gameplay is SO good that you forget anything about story, graphic or anything else.
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By that I mean that the gameplay is SO good that you forget This game has average graphic, average sound quite bad story and GODLY gameplay. This game has average graphic, average sound quite bad story and GODLY gameplay.